![]() ![]() ![]() Playing GTA on a dedicated handheld again has been a distant dream ever since the PSP releases of GTA: Liberty City Stories and GTA: Vice City Stories 2005. It also makes driving, a fundamental mechanic of GTA games, an unresponsive slog. GTA: San Andreas seems to have the best performance of the bunch, but it still can’t hold its target framerate for very long.Ĭombine a janky framerate with a soupy resolution, and what you get is a one-way ticket to feeling like you want to throw up after five minutes of play, at least in my case. That’s admittedly a shame, but it wouldn’t be a problem if the Switch version ever came close to holding 30fps for more than a few seconds.ĭriving through the streets in all three games is a nightmarish and sluggish experience as the framerate fluctuates wildly, dropping into the low twenties. There’s no option of a 60fps performance mode here, so you’re stuck at a maximum framerate of 30fps. The game’s performance is – to put it lightly – unacceptable. ![]() But it’s not just a criminally low resolution that Switch players have to stomach in Grand Theft Auto: The Trilogy – Definitive Edition.
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